Kad Xecotahi-komgä Nä (/kjipt/ /comˈgɑ nɑ/ [cannon] [triangle]) is a temperate Large City located in the Temryont Principality of the Soheque.
The name Kad Xecotahi-komgä Nä is derived from the Goblin language, as Kad Xecotahi-komgä Nä was founded by Hrihzarh, who was culturaly Gnoll.
Climate
Kad Xecotahi-komgä Nä has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 10°C (50°F) and its average temperature during the winter being a freezing -12°C (11°F). Kad Xecotahi-komgä Nä receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Xecotahi-komgä Nä covers an area of nearly 86 km2 (34 mi2), and an average elevation of 2186 m (7171 ft) above sea level.
Overview
Kad Xecotahi-komgä Nä was founded durring the late 16th century in winter of the year 1556, by Hrihzarh. The establishment of Kad Xecotahi-komgä Nä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Kad Xecotahi-komgä Nä was built using the conventions of Gnoll durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kad Xecotahi-komgä Nä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Kad Xecotahi-komgä Nä is is constructed arround a semi-circular narrow packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Kad Xecotahi-komgä Nä's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Astonishigly, the political statment focused walls are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Kad Xecotahi-komgä Nä has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Kad Xecotahi-komgä Nä’s streets. A look around Kad Xecotahi-komgä Nä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Kad Xecotahi-komgä Nä long.
Civic Infrastructure
Kad Xecotahi-komgä Nä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Xecotahi-komgä Nä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Xecotahi-komgä Nä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Xecotahi-komgä Nä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Xecotahi-komgä Nä's parks.
Kad Xecotahi-komgä Nä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Xecotahi-komgä Nä.
Kad Xecotahi-komgä Nä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Xecotahi-komgä Nä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Xecotahi-komgä Nä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Xecotahi-komgä Nä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Xecotahi-komgä Nä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Xecotahi-komgä Nä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Xecotahi-komgä Nä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Xecotahi-komgä Nä's public wards, blessings, and other arcane systems.
Kad Xecotahi-komgä Nä has an Arcane Academy which provides higher education in the arcane sciences.
Kad Xecotahi-komgä Nä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Xecotahi-komgä Nä's grid is powered by a direct leyline tap.
Kad Xecotahi-komgä Nä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Xecotahi-komgä Nä has a first rate hospital which caters to anyone in need of long term medical care.
Kad Xecotahi-komgä Nä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Xecotahi-komgä Nä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Xecotahi-komgä Nä's natural decorations nor waterways.
Kad Xecotahi-komgä Nä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Xecotahi-komgä Nä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Xecotahi-komgä Nä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Xecotahi-komgä Nä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Xecotahi-komgä Nä's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Kad Xecotahi-komgä Nä there is no wind.
The Blood Hawk near Kad Xecotahi-komgä Nä are known to be almost tame, such that they can be put to domestic use.
Kad Xecotahi-komgä Nä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Elven High Magic energies of tier 2 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 38
Farmers: 58
Farm Laborer: 93
Hunters: 66
Milk Maids: 49
Ranchers: 25
Ranch Hands: 54
Shepherds: 56
Farmland: 82727 m2
Cattle and Similar Creatures: 5119
Poultry: 61431
Swine: 4095
Sheep: 204
Goats: 40
Horses, Mounts, and Beasts of Burden: 2047
Craftsmen
Arms and Toolmakers: 40
Blacksmiths: 45
Bookbinders: 26
Buckle-makers: 26
Cabinetmakers: 49
Candlemakers: 81
Carpenters: 63
Clothmakers: 56
Coach and Harness Makers: 21
Coopers: 56
Copper, Brass, Tin, Zinc, and Lead Workers: 29
Copyists: 20
Cutlers: 17
Fabricworkers: 48
Farrier: 95
Furriers: 13
Glassworkers: 73
Gunsmiths: 46
Harness-Makers: 19
Hatters: 39
Hosiery Workers: 14
Jewelers: 24
Leatherwrights: 52
Locksmiths: 21
Matchstick makers: 31
Musical Instrument Makers: 31
Painters, Structures and Fixtures: 24
Paper Workers: 29
Plasterers: 28
Pursemakers: 35
Roofers: 22
Ropemakers: 20
Rugmakers: 19
Saddlers: 36
Scabbardmakers: 44
Scalemakers: 21
Scientific, Surgical, and Optical Instrument Makers: 13
Sculptors, Structures and Fixtures: 19
Shoemakers: 18
Soap and Tallow Workers: 61
Tailors: 117
Tanners: 26
Upholsterers: 28
Watchmakers: 26
Weavers: 58
Whitesmiths: 15
Merchants
Adventuring Goods Retellers: 14
Arcana Sellers: 14
Beer-Sellers: 27
Booksellers: 33
Butchers: 53
Chandlers: 49
Chicken Butchers: 56
Entrepreneurs: 21
Fine Clothiers: 51
Fishmongers: 53
Florists: 12
Potion Sellers: 34
Resellers: 113
Spice Merchants: 28
Wine-sellers: 40
Wheelwright: 31
Woodsellers: 19
Service workers
Bakers: 136
Barbers: 87
Coachmen: 28
Cooks: 81
Doctors: 46
Gamekeepers: 32
Grooms: 18
Hairdressers: 75
Healers: 51
Housekeepers: 68
Housemaids: 113
House Stewards: 60
Inns: 20
Laundry maids: 35
Maidservants: 70
Nursery Maids: 37
Pastrycooks: 75
Restaurateur: 89
Tavern Keepers: 81
Specialized Laborer
Ashworkers: 29
Bleachers: 18
Chemical Workers: 11
Coal Heavers: 40
In-Town Couriers: 51
Long Haul Couriers: 45
Dockyard Workers: 43
Gas Workers: 10
Hay Merchants: 16
Leech Collectors: 53
Millers: 46
Miners: 48
Oilmen and Polishers: 31
Postmen: 46
Pure Finder: 27
Skinners: 63
Sugar Refiners: 11
Tosher: 32
Warehousemen: 66
Watercarriers: 41
Watermen, Bargemen, etc.: 56
Skilled Laborers
Accountants: 26
Alchemist: 32
Clerk: 43
Dentists: 21
Educators: 54
Engineers: 29
Gardeners: 20
Mages: 15
Plumbers: 21
Pharmacist: 24
Professors: 9
Scientists: 15
Wizards: 8
Civil Servants
Adventurers: 19
Bankers: 27
Civil Clerks: 43
Civic Iudex: 24
Consultants: 13
Exorcist: 48
Fixers: 23
Kami Clerk: 39
Landlords: 39
Lawyers: 26
Legend Keepers: 34
Militia Officers: 186
Monks, Monastic: 62
Monks, Civic: 66
Historian, Oral: 44
Historian, Textual: 24
Policemen, Sheriffs, etc.: 45
Priests: 75
Rangers: 26
Rat Catchers: 29
Scholars: 31
Spiritualist: 39
Slayers: 11
Storytellers: 69
Military Officers: 73
Cottage Industries
Brewers: 66
Comfort Services: 78
Enchanters: 22
Herbalists: 22
Jaminators: 66
Needleworkers: 75
Potters: 35
Preserve Makers: 62
Quilters: 28
Seamsters: 93
Spinners: 58
Tinker: 23
Weaver: 49
Artists
Actors: 21
Architects: 8
Bards: 31
Costumers: 12
Dancers: 24
Drafters: 13
Engravers: 15
Fine Furniture Carpenters: 10
Glaziers: 20
Inlayers: 19
Musicians: 60
Painters, Art: 10
Playwrights: 21
Sculptors, Art: 17
Wood Carvers: 73
Writers: 85
Produce Industries
Butter Churners: 70
Canners: 68
Cheesmakers: 78
Ice Merchants: 9
Millers: 41
Picklers: 34
Smokers: 26
Stockmakers: 23
Tobacconists: 34
Tallowmakers: 44
7703 of Kad Xecotahi-komgä Nä's population work within a Foundational Occupation.
401 work in Agriculture
1694 work as Craftsmen
648 work as Merchants
1202 work as Service Workers
783 work as General Laborers
317 work as Skilled Laborers
1115 work as Civil Servants
677 work in Cottage Industries
439 work as Artists
427 work in Produce Industries
12160 of Kad Xecotahi-komgä Nä's population do not work in a formal occupation, but do contribute to the local economy. 614 (3%) are noncontributers.
Points of Interest
Kad Xecotahi-komgä Nä has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Kad Xecotahi-komgä Nä has a substantial mill pond located a short distance from town.
POI
History
The the a pair of boots of Summoning, an a pair of boots imbued with notable amounts of Summoning energies was created near Kad Vept-trimu by in time immemorial, reportedly some time during the late 2nd century.